Satoshi Tajiri Quotes

On this page you can find the TOP of Satoshi Tajiri's best quotes! We hope you will find some sayings from Video Game Designer Satoshi Tajiri's in our collection, which will inspire you to new achievements! There are currently 16 quotes on this page collected since August 28, 1965! Share our collection of quotes with your friends on social media so that they can find something to inspire them!
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  • I'm very careful about violence in games. I'm not interested in creating violent effects.

    "The Ultimate Game Freak". Time Magazine Interview (Volume 154, No. 20), content.time.com. November 22, 1999.
  • When you're a kid and get your first bike, you want to go somewhere you've never been before. That's like Pokémon. Everybody shares the same experience, but everybody wants to take it someplace else. And you can do that.

    Kids   Want   Firsts  
    "The Ultimate Game Freak". Time Magazine Interview (Volume 154, No. 20), content.time.com. November 22, 1999.
  • The technology in making games and in making anime is really similar. There are common concepts.

    "The Ultimate Game Freak". Time Magazine Interview (Volume 154, No. 20), content.time.com. November 22, 1999.
  • In Japan, violence in games is pretty much self-regulated.There's more violence in games in the U.S., in things like Mortal Kombat, where they rip out hearts and cut off heads.

    Rip   Heart   Cutting  
    Source: therandominmyhead.tumblr.com
  • I sleep 12 hours and then work 24 hours. I've worked those irregular hours for the past three years. It's better to stay up day and night to come up with ideas. I usually get inspiration for game designing by working this schedule.

    "The Ultimate Game Freak". Time Magazine Interview (Volume 154, No. 20), content.time.com. November 22, 1999.
  • I had a cat, though. I wanted to name the frogs, because I watched them grow, but there were too many.

    Cat   Names   Frogs  
    "The Ultimate Game Freak". Time Magazine Interview (Volume 154, No. 20), content.time.com. November 22, 1999.
  • Japanese people wouldn't come up with ideas of blood splattering all over. Japanese focus more on the intricacies of the actions, the motion.

    Blood   Ideas   People  
    "The Ultimate Game Freak". Time Magazine Interview (Volume 154, No. 20), content.time.com. November 22, 1999.
  • Pokémon was made with Miyamoto-san's advice. Since I was a teenager, playing Donkey Kong, he's always been my role model. He's a mentor for my heart.

    "The Ultimate Game Freak". Time Magazine Interview (Volume 154, No. 20), content.time.com. November 22, 1999.
  • I'm part of the first generation who grew up with manga [comics] and anime [animation], you know, after 'Godzilla.' I was absorbed with Ultraman on TV and in manga. The profession of game designer was created really recently. If it didn't exist, I'd probably be making anime.

    "The Ultimate Game Freak". Time Magazine Interview (Volume 154, No. 20), content.time.com. November 22, 1999.
  • The more I learned about games, the more frustrated I became because the games weren't very good. I could tell a good game from a bad game. My conclusion was: let's make our own games.

    "The Ultimate Game Freak". Time Magazine Interview (Volume 154, No. 20), content.time.com. November 22, 1999.
  • Pikachu. 'Pika' is the sound Japanese say an electric spark makes. And 'chu' is the sound a mouse makes. So Pikachu is like an electric mouse.

    Sound   Pikachu   Sparks  
    "The Ultimate Game Freak". Time Magazine Interview (Volume 154, No. 20), content.time.com. November 22, 1999.
  • I was really interested in collecting insects.

    "The Ultimate Game Freak". Time Magazine Interview (Volume 154, No. 20), content.time.com. November 22, 1999.
  • What's more important is that the monsters are controllable by the players.Pikachu is like the name of the species. But each player can name their own Pikachu. So kids can relate to it more. They get more attached to them that way.

    Kids   Player   Names  
    Source: therandominmyhead.tumblr.com
  • I was really careful in making monsters faint rather than die. I think that young people playing games have an abnormal concept about dying. They start to lose and say, ‘I’m dying.’ It’s not right for kids to think about a concept of death that way. They need to treat death with more respect.

    Kids   Thinking   Games  
    "The Ultimate Game Freak". The TIME Magazine Interview, content.time.com. November 22, 1999.
  • I was really into Space Invaders in about 1978. It got me more and more interested in video games. There wasn't any media to get information about games, so I came up with Game Freak magazine.

    Media   Games   Space  
    "The Ultimate Game Freak". Time Magazine Interview (Volume 154, No. 20), content.time.com. November 22, 1999.
  • When I was 18 I already had a business going.

    "The Ultimate Game Freak". Time Magazine Interview (Volume 154, No. 20), content.time.com. November 22, 1999.
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We hope you have found the saying you were looking for in our collection! At the moment, we have collected 16 quotes from the Video Game Designer Satoshi Tajiri, starting from August 28, 1965! We periodically replenish our collection so that visitors of our website can always find inspirational quotes by authors from all over the world! Come back to us again!
Satoshi Tajiri quotes about:

Satoshi Tajiri

  • Born: August 28, 1965
  • Occupation: Video Game Designer