Eiji Aonuma Quotes

On this page you can find the TOP of Eiji Aonuma's best quotes! We hope you will find some sayings from Video Game Designer Eiji Aonuma's in our collection, which will inspire you to new achievements! There are currently 8 quotes on this page collected since 1963! Share our collection of quotes with your friends on social media so that they can find something to inspire them!
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  • Since we're talking about open worlds, let's state upfront that we don't plan to have an open world in the same way other companies have been doing in recent years.

    Talking   Years   World  
    "Zelda Wii U Release Date, Gameplay Rumors: Link's World to Be Much Different" by Arvin Donguines, www.christianpost.com. September 1, 2014.
  • We encountered an awful lot of problems from the drastic leap we took with Wind Waker. I think we will be a bit more careful in the future, but if we find a new approach that not just the developers, but also the users would enjoy then I think we will want to break new ground again. But we haven’t found such an approach yet.

    Thinking   Wind   Want  
    "Nintendo Will Be "More Careful" Choosing Zelda Art Styles" By Lucy O'Brien, www.ign.com. November 4, 2013.
  • When Mr. Miyamoto says easy, he doesnt mean simple. He means easily -- this is the difficulty of the language here. Its accessible, and you know how to do things, if not necessarily what to do. You may have a series of puzzles to figure out, and it may be difficult to decipher the meaning, but its not difficult to accomplish what you need to do.

    Mean   Simple   Needs  
  • Don’t make it sound like I laughed because I was troubled or inconvenienced or put out. I don’t want them to read anything into it. But if you want to say that I laughed, I think that would be a good answer.

    "Zelda Producer On Majora's Mask Remake: 'say That I Laughed'" By Andrew Goldfarb, www.ign.com. September 12, 2013.
  • Recently I have been spending my lunch with other game directors playing over local connection battle in Spirit Tracks. It is very good to do that in order to facilitate better communications between us. I have been partnering with the director of the Spirit Tracks to fight against the director of the new Wii game and yes, recently we have been winning!

  • We're making efforts regarding the total flow of the Zelda game. So far, the basic flow of the Zelda games is you're exploring a field, you go to a dungeon, you conquer it and return to the field. We're looking at altering that traditional flow. That's all I can share, and I can't say more until E3 next year.

    Years   Games   Effort  
  • But you can enjoy my next announcement. As soon as I am back at my office I will start preparing something new that I can show.

    Gameswelt interview, www.zeldadungeon.net. October 18, 2013.
  • It seems like it has kind of taken off where people are saying 'oh it's a female character' and it just kind of grew. But my intent in saying that was humour. You know, you have to show Link when you create a trailer for a Zelda announcement.

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We hope you have found the saying you were looking for in our collection! At the moment, we have collected 8 quotes from the Video Game Designer Eiji Aonuma, starting from 1963! We periodically replenish our collection so that visitors of our website can always find inspirational quotes by authors from all over the world! Come back to us again!
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